#ifndef ASSIMPLOADER_H

#include <string>
#include <memory>
#include "assimp/scene.h"
#include "assimp/mesh.h"
#include "assimp/material.h"
#include "Scene.h"
class AssimpLoader {
public:
    AssimpLoader();
    std::shared_ptr<Scene> Load(std::string path);
    std::shared_ptr<Node> ReadNode(aiNode* rootNode);
};

#endif // !ASSIMPLOADER_H